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Alts DO NOT slow down guild EXP.
Topic Started: Sep 26 2008, 04:13 PM (234 Views)
Offbeat
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Source: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=325

Q. My fellow guild officers and I are having a ‘discussion’ about whether or not we should alts in the guild. How does guild leveling work, exactly? Would having a bunch of extra inactive characters cause our guild to level more slowly than if we were all active?

A. No, having inactive characters in your guild roster won’t slow down your guild advancement. A guild gains experience and ranks through the actions of its members. Anytime members earn experience and/or renown the guild earns experience as well. So having a battalion of inactive alts is not a detriment to your guild’s ability to level.
"I'm the filth epitome member #0."
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Khatib
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Then why are guilds like Swagger with 400 members not already light years ahead of guilds like ours with 40 some?
It is a curious thing, do you know, how your mind is supersaturated with the religion in which you say you disbelieve. - James Joyce

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Ninjerk
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so?
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albis
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Fucking gook
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Khatib
Sep 26 2008, 04:28 PM
Then why are guilds like Swagger with 400 members not already light years ahead of guilds like ours with 40 some?
might be total exp earned / numbers of contributing members? so ratio wins
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Gau
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wait? wut?
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Offbeat
Sep 26 2008, 04:13 PM
Source: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=325

Q. My fellow guild officers and I are having a ‘discussion’ about whether or not we should alts in the guild. How does guild leveling work, exactly? Would having a bunch of extra inactive characters cause our guild to level more slowly than if we were all active?

A. No, having inactive characters in your guild roster won’t slow down your guild advancement. A guild gains experience and ranks through the actions of its members. Anytime members earn experience and/or renown the guild earns experience as well. So having a battalion of inactive alts is not a detriment to your guild’s ability to level.
That's not really correct afaik, experiance gain is based on the membership of the guild, more members = less exp


In Beta some guilds "power-leveled", by having every player gquit when they logged off, and got reinvited when they got back on
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Offbeat
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I think I got it.
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I'm just posting what Mythic themselves have said.
"I'm the filth epitome member #0."
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Wintermute
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We need ti find out what the formula really is. It would seam however that the guild XP throttled based on the number of people loged on at the moment. Though thought there is proably a number at which this is not done... perhaps once there are 20 people on at a given moment then it starts throttling based on the total members online at that moment. The key is to find out what the number is.

I KNOW this is the case because it seams very small guild level extremely slow.

So long and the short of it. If you are not doing anything log off. If you are going ot be afk for 15 minutes, LOG OFF.

We would need to speak to one of the programmers who worked on the mechanic. Or one of them who at least knows where in the code it is. Though it seams like a teribad idea to de-compile a 13 gig program.
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Shanghai_Factor
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wait? wut?
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Wintermute
Oct 3 2008, 06:15 PM
We would need to speak to one of the programmers who worked on the mechanic. Or one of them who at least knows where in the code it is. Though it seams like a teribad idea to de-compile a 13 gig program.


Wouldn't that calculation be done server-side and be completely independent of our individual clients? Imagine re-compiling with a higher rate and reaching guild rank 40 in 5 mins. Don't think so.
Edited by Shanghai_Factor, Oct 3 2008, 06:54 PM.
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