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| We should be thanking them... | |
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| Topic Started: Jul 14 2008, 05:41 PM (814 Views) | |
| Neuromancer | Jul 14 2008, 05:41 PM Post #1 |
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Nexius
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By now most of you have heard about the content slashing Mythic has decided to enact. The guys over at Penny Arcade have an interesting take on it as usual:![]() I'd like to extend my personal thanks to Mythic for taking action to see to it that we'll get to play the game sometime this fucking year. I'm sure you can all think of hundreds of pros and cons, reply here with your thoughts, I'm interested to hear them. N |
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| thesonofsam | Jul 14 2008, 05:57 PM Post #2 |
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I think I got it.
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I'll stand by my statement: I'd rather them push the game back then release a turd. Release is a huge deciding factor for the outcome of a game. For all the problems SOE had with SWG, I think the largest share of blame and least mentioned contributing factor for the failure of that game lies with the absolutely shit launch they had. Once someone actually tries the game, the chances of them never coming back multiply exponentially. I wish I could be elitist about this and say good riddance but what's the point of paying to play a PvP oriented game online by yourself? I don't expect perfection at launch, no MMO will ever come remotely close to that, but I have no tolerance for obviously hastily and pushed releases. The quick buck you make with debuting just before your competition's big expansion release will seem paltry compared to the revenues from a few years of a successful MMO. So push it back, make content cuts, do what you have to... but ensure a smooth launch or the game's fucked from day one. |
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| narg | Jul 14 2008, 06:48 PM Post #3 |
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Spike
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*Scroll to the bottom and read the last line for the quick version* I trust and thank their decision for a number of reasons. If the careers weren't great enough to stay in, then they weren't great. Am I upset they weren't great enough to be in at release? Yes. Would I be happier if they had kept them in as is with sub-par game play? No. I want to play a fun game and if something isn't fun, I wouldn't want Mythic to keep it in for aesthetic purposes or for the fear of losing players/money - that sounds like something blizz would do. The same goes for the cities. I'd rather they take the time and make them epic then put them in sub-par. When I raid a city or defend a city, I want it to be worthy of being called a Capital City siege. Not to mention that by having only 2 cities in at launch, they do limit the problems and also allow for people to "adjust" to the RvR campaign. Think of it this way - when you roll a new char, you aren't given all the abilities right away. They give you a few first to get use to the system before adding in the new ones. I think the cities now fall into that category. The players are less likely to be overwhelmed now by having only one campaign going on instead of three going on all around them while they are STILL trying to 1) learn their class, 2) find people, 3) level up, etc. etc. Here's the other reason this was a good idea. By cutting these "might be sorta good" cities and careers out from launch, they are able to put much more effort into all other areas of the game. Example - the other 20 careers, crafting, masteries, lore, loot, polish, career balance, scenarios, etc etc. Mythic is holding true to their word - they are going to release a great game. Quick Version: Quality over Quantity = Win |
| The gamer formerly known as Spike | |
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| Zorena | Jul 14 2008, 07:32 PM Post #4 |
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I think I got it.
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Well I really hope that the release is strong, most MMOs come out with a rough release and build from there. Remember WoW from release? Every Tuesday maintenance was like 12+ hrs long. Every Friday night in MC and BWL when 5+ guilds were raiding the zones would crash. Even AoC had a rough launch, well, they still are in launch status and it's really rough. My account is cancelled until the game is fun to play. Battlekeeps and many quests bugged to hell and back, latency issues preventing fun, blah blah etc... IMO AoC right now is a retail beta, not a good look for Funcom. Great concept and excellent visuals but without gameplay there's no foundation. I'm hoping that WAR will be a solid release even if they have to cut content and add in later patches to perfect certain aspects. Or even push release back a little is fine as long as it's not trash. |
I'm no hero, never was, never will be
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| dahlia | Jul 14 2008, 07:46 PM Post #5 |
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wait? wut?
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First the city thing i actually believe is a GOOD idea. Not everyone is going to level very fast in the beginning there is so much information to absorb before you know how the game works. Right now one city is all we need, i have had discussions with people previously over the vastness of the game and having three war fronts requires a huge organizational effort on each side of the realm. It can only be good for the game to initially focus on one city, as said before so people can get used to it. I mean look at when wow was released it had nothing even remotely close to what this game will provide. The WAR campaign is FUCKING HUGE its going to be like being dumped into Naxx with your knowledge of the game coming out of UBRS. Its ridiculously expansive and it going to be retardedly hard until there is enough of a fighting population. Lastly, adding the other cities will be patch content and provide an out for game expansion and gear lvls, whether or not that is good or bad remains to be seen, but WAR is launching with numerous raids in addition to the RvR campaign; there is no possible way that people are going to run out of shit to do or become bored with the content. The career thing, although disapointing is not going to affect the game like people think. There is plenty of related classes (at least 2) that will do the same jobs as the ones that got dropped. Additionally, as you guys can see from betaleaks.com and other sites the ones they dropped were practical carbon copies of the set classes they had and simply had no life to them and took to much away from the originality of the others. /endgame |
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| Pipe | Jul 14 2008, 08:03 PM Post #6 |
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wait? wut?
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Date with Dervin's Mom? |
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LOTS-O-GUNS You Think You Have Enough... Then The Zombies Come | |
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| thesonofsam | Jul 14 2008, 10:56 PM Post #7 |
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I think I got it.
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TY for spotting my typo. |
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| Sephs | Jul 15 2008, 12:01 AM Post #8 |
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King Ratcock!
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Well this article pretty much sums up my feelings on the whole thing. |
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| Impact | Jul 15 2008, 12:42 AM Post #9 |
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Forum Troll
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I'm happy about the cities tbh. I feel that originally each race should have just had their first 3 tiers. And each faction having ONE 4th tier and city. To create mass battles. Of course lag would be bad though >< But still, don't thing the cities will be a prob. The classes though are what semi-pisses me off. it is now Dwarves and orcs balanced at 3 each. But the other 2 areas are 4:3 3:4. Sure people will go to diff areas, but it still fucks up balance. For example. White lion is the highest populated order by most polls, and I would bet will still be top 3 come launch. Dark elf lost their tank and most populated tank. So unless half the chosens go to the dark elf area, The WE's and sorcs are gonna get >FUCKED< But I mean, chaos has that advantage to. No heavy tank for empire? over populated chosen for chaos? over pop'd Van helsing witch hunter fags? Good fucking game BESERKZ MODE CHOSENS. But of course, it will be implemented probably after a month or 2 of launch. My only concern is everyone will want a new start and over populated those 4 classes, or mythic will make new servers for everyone to go to where everything is implemented and everyone is starting fresh. Causing launch servers to be imba'd and ghosttowns. like stated, theres many pros and cons. Just gonna have to wait and see. CUZ GUYZ, IF WAR SUX WE CAN ALL GO OWN WOTLK AND PEWPEW ARTHAS LIKE THE KOOL KIDZ. Fuck that. |
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| Dreg | Jul 15 2008, 06:27 AM Post #10 |
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wait? wut?
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every one is in the same zone .... so all the races are mixed together, meaning all that crap there makes no diffrence... unless i just read the removal of cities wrong ... or are they removing all those faction zones as well"? |
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| Impact | Jul 15 2008, 02:53 PM Post #11 |
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Forum Troll
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No they are not. Just connecting the 1 city to each t4 from what I understand from betaleaks. Doesn't really make full sense atm. I know it doesn't really matter come t4, but its still gonna be weird some races having only 3. meh. |
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| narg | Jul 15 2008, 03:13 PM Post #12 |
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Spike
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Here's how it's going to work, apparently - http://herald.warhammeronline.com/warherald/NewsArticle.war?id=155 Summary - Basiclly, all three racial pairing zones are open for combat/questing etc. When one faction (order or dest) owns 2 out the 3 zones, then the capital city of the losing side will open up for conquest. Example - We capture the dwarf Vs. Greenskin campaign and are about to capture the Empire VS. Chaos campaign while the H.Elf Vs. D.Elf zone is still mostly contested. Once we finish capturing the Empire Vs. Chaos zone, the city of Altdorf opens up for invasion. |
| The gamer formerly known as Spike | |
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| thesonofsam | Jul 15 2008, 05:55 PM Post #13 |
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I think I got it.
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I don't think it will be as much of a problem as you make it out to be. People are like water, they follow the path of least resistance. If you're out playing in the dark elf zones and getting your ass handed to you day in and day out by a lion zerg, it will get old fast. When you hear from you Chaos friend that the humans are out numbered and easy pickings, you'll head over there. The opposite is just as likely to happen with your chaos friend coming to back you up. Instead of complaining about the situation, you might think of how to best utilize and manipulate the situation to your benefit. Pick classes that easily counter the starting rush of over-picked classes and focus on tactics and strategies for the same end result. We have a good number of people in Beta now and a huge number that will be in the 'open/preordered' beta. That's an asset that shouldn't be squandered. Two months down the road when the Lions (or whatever class) is catching on that their is now a large portion of the opposition tailoring tactics and such against them, the same will happen, only vice-versa. Some of the Lions will switch to classes, skill paths and classes designed to counter the mainstream. The cycle repeats. What the cycle doesn't fix is Mythic's job and why we pay a monthly rate rather than flat rate for the game. As well, they've repeatedly stated how easy it is (at level 7 i believe) to travel to other races starting areas. When WoW launched I ran a >10 Dwarf char through the Wetlands because I wanted to play with two friends who started as Night Elves. I think this will be a pretty common phenomena as well. In addition Mythic has already demonstrated a good track record for realm balancing in DAoC with free levels to underpopulated realms to promote new characters. I have faith they can think of something that will work for WAR. |
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| Impact | Jul 15 2008, 07:57 PM Post #14 |
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Forum Troll
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Not complaining at all, actually. stating my opinion, since that is what the point of this thread was. As I have said before, I expect the classes will all be in within a month or 2 after launch. So no, those problems won't be major. Which is why I won't roll a class just to counter white lions 0_o. Pretty sure Destruction will have enough tanks :blink: It will balance itself out the best they can. Not worried. |
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| Impact | Jul 15 2008, 07:58 PM Post #15 |
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Forum Troll
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You read it completely wrong, as i partly did earliar too. They are not removing t4. You will have to hold 2 t4 fortresses of the opposing factions before your faction is able to siege their city. Edited by Impact, Jul 15 2008, 08:00 PM.
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