Welcome Guest [Log In] [Register]

Warhammer OnlineOnly the best
newsforumsmediaeventsabout usumbrella alliance


Add Reply
Early RvR info, City Siege, Server rules.; Early news on server types, City Siege.
Topic Started: Feb 16 2008, 06:42 PM (675 Views)
meanrock
Member Avatar
Friend of gook
[ *  *  *  *  *  * ]
Mark Jacobs of EA Mythic Released early information on server types that will be available at launch in a phone interview. Earlier in development it was assumed there would only be one type of server, at the moment here is what he had to say on the subject.

3 Rule Sets:

Mark: "The first one we're calling just Open RvR. In that ruleset, other than killing newbies, if you can see an enemy, you can kill an enemy. It is not consentual. They do not have to flag themselves. They do not have to do anything other than sit there and be a target for you. You can go out and happily slaughter Stunties wherever you can find them. Disembowel Dark Elfs, and do other nasty things to Greenskins. So that's number one.

Number 2. Right now called the Core Ruleset. That one is the rule-set where similar to the open ruleset, you cannot kill newbies, cause that's just wrong. Then within the PvE protected zones, or areas, or chapters, we're going to use different things to describe them. The moment an enemy enters into them, that enemy is flagged for RvR. You cannot unflag yourself. The moment you cross into the PvE zone you become a target for anything that is attuned to that realm. If you want to engage in PvP you can with other players, but there it does have to be consentual. Within the RvR areas you cannot unflag yourself, you are always flagged. Within the neutral area, we're talking about that. Will it be safe, will it not be safe. That's one the things we've got to look at. The thing is when you are PvEing in a protected zone, it is always consentual. A neutral area for example might be when you have to cross to a PvE area but both sides use it. It's not for hunting, maybe it's a bridge, maybe it's a road. But that's what we're looking at. it might be consentual it might not. The takeaway is, safe PvE, consentual PvP, and no flagging in RvR areas.

The third one we're going to do, is an RP server. We had them in Camelot and we'll have them here. This will be a standard ruleset for now. However during the during beta we will be doing more polls, more posting and take the temperature of the players and if there is a lot of support for an Open RvR RP rule-set or there isn't as much support for core rule-set RP server, we'll make the appropriate changes. We want to give the players what they want, not what they all want. There are some players as you know who want an FFA server. Right now that's not in our plans. But maybe a year down the road, if players really wanted it, if there was support there and we could make ruleset adjustments to make it work, we would consider it."


Regarding the change from one ruleset to 3 rulesets, he said the following(the original rules were going to be #2, the core pvp set, and no other options):

Mark: "When we looked at the ruleset and we look at the core rule-set and we looked at the feedback from the beta players, we had a choice. We want open field RvR, we want people to feel that they can PvE in this game, but we also did not want to remove the immersiveness. We didn't want people who play Greenskins to walk into High Elf areas, or fart around the opposing realm and have situations where nothing could be done about that. So we look at the way areas are designed and we looked at the ruleset and said, boy, how can we do this. This is not going to be as much fun for me, this is not what I wanted to see, we looked and looked and said this is the best thing we can do and that's what we did."


When asked about the glimpse at city siege in a podcast, and if it would be a limited instanced encounter, he replied:

Mark: "City Sieges is going to be a mixture of live non-instanced and instanced. There will only be one version of the city that you'll be able to attack. So that isn't going to be instanced in that sense. There will only be one. Sorta like highlander.

Now in terms of a cap for scenarios, what we're constantly looking at, is improving the framerate of the game. One of the things we don't want to have happen, is have terrible framerate. So that's not a thing with 25v25, but in terms of 100vs100, or 500vs500 that is a cap. In terms of some of the scenarios, part of the problems we've seen with Camelot and other games, if you make the requirements for scenarios, or anything, battlegrounds, battlefield, too great. What happens? Well obviously it's harder to get together. It's harder to get it all organized and we don't want that either. So we have a couple things going on. What we want to make sure is that the player shave the best experience. That they're not sitting in queues all night or that they're waiting for 100 people to show up, cause if they don't get that 100 the thing can't launch."

He also confirmed that cross server queuing was being debated/worked on, but will not be in the game at release:

Mark: "Originally, we had thought we'd be able to get cross server queuing in for release, then it kind of got pushed back. It's something that with the extra time, I don't want to promise that we're going to do. It's something that we're going to look at. Cross server queuing has advantages obviously. We did it before. But whether it's the best way to go at launch, or whether we'll have time to get it done at launch, I don't know. I haven't even gone down that path yet. We have to make sure that we have everything in that we planned to have in before release before we start including things we didn't plan to have in."

His final response, regarding crafting of items:

Mark: "Here is my thinking on crafting. I don't like recipe based systems. If it's just pure recipes, it usually means a lot of hunting and pecking for the player, or it means a lot of confusion. I wanted in this crafting system to design something that was more imaginative, more interesting for the player. Was absolutely geared to WAR, So that's what we've done. And that's what we're working on. This is going to be a more open ended crafting system than other games. It's going to allow for more experimentation by the player than other games. And it's going to allow for more interesting results."
Posted Image
Offline Profile Quote Post Goto Top
 
meanrock
Member Avatar
Friend of gook
[ *  *  *  *  *  * ]
Yes, this was from an article posted last year, but some people have been asking for this sort of info.

The original post can be found here:

http://www.warhammeralliance.com/articles/showentry.php?e=32

Edit: Theres some other interesting news to be found in their last chatlog, found here

http://www.warhammeralliance.com/articles/...hp?e=55&catid=3


Posted Image
Offline Profile Quote Post Goto Top
 
Vicious
Member Avatar
wait? wut?
[ *  *  *  *  * ]
Some really good info here guys, I suggest we all start getting very familiar with it...I assume neuro and winter will choose Open RvR for us...no hiding from Umbrellla in pussy PvE zones....

Other good tidbits there as well so get a readin :)
Posted Image
We are not one of the best. We are the best. - Wintermute
What doesn't kill you makes you...stranger -The Joker
Offline Profile Quote Post Goto Top
 
meanrock
Member Avatar
Friend of gook
[ *  *  *  *  *  * ]
Theres a lot of VERY specific info in that chatlog, Its a highly suggested read.
Posted Image
Offline Profile Quote Post Goto Top
 
Impact
Member Avatar
Forum Troll
[ *  *  *  *  *  * ]
Open RvR seems most appealing, and yes, good read.
Offline Profile Quote Post Goto Top
 
heldunder
Member Avatar
i did it for teh lulz
[ *  *  *  *  *  * ]
meanrock
Feb 16 2008, 05:42 PM
He also confirmed that cross server queuing was being debated/worked on, but will not be in the game at release:

Mark: "Originally, we had thought we'd be able to get cross server queuing in for release, then it kind of got pushed back. It's something that with the extra time, I don't want to promise that we're going to do. It's something that we're going to look at. Cross server queuing has advantages obviously. We did it before. But whether it's the best way to go at launch, or whether we'll have time to get it done at launch, I don't know. I haven't even gone down that path yet. We have to make sure that we have everything in that we planned to have in before release before we start including things we didn't plan to have in."

>one thing i loved about pvp in WoW when it first started was the fast that it was only one server fighting within its self. rivalry's emerged and it was easier to make a name for your guild. theres almost no way to make a name for a guild when your fighting a dif. server each time : /
Posted Image
Offline Profile Quote Post Goto Top
 
NakieoN
Member Avatar
Forum Troll
[ *  *  *  *  *  * ]
In addition to meanrock, I'd like to add the following link, because it is a good read on what you need to do, specifically, and who to count on in every tier in order to get the capital cities open for potential sieges, which is actually our goal, because so far, we want Altdorf ASAP. So...yeah...read it...

WARNING: Most of the guide in the read is NOT about the city siege, but part of it is, the city siege part is all the way down where he shows a picture. If your a little dumb on the other parts of the mechanics, you can read up on that too, I read the whole thing.

http://www.warhammeralliance.com/articles/...hp?e=19&catid=6

Sorry if it was posted on the guild website way before I joined, but I thought it was a good link to provide to this thread, concerning our goals in WAR.
Posted Image
Offline Profile Quote Post Goto Top
 
Dreg
Member Avatar
wait? wut?
[ *  *  *  *  * ]
heldunder
Mar 4 2008, 02:16 PM
>one thing i loved about pvp in WoW when it first started was the fast that it was only one server fighting within its self. rivalry's emerged and it was easier to make a name for your guild. theres almost no way to make a name for a guild when your fighting a dif. server each time : /

like the first post said, there will not be cross server queues for release. but there may be in the future... these would only be on the non-capitol scenarios... which make up only a portion of the pvp


the real guild reputation will come from Keep warfare and capitol sieging
Posted Image
Offline Profile Quote Post Goto Top
 
NakieoN
Member Avatar
Forum Troll
[ *  *  *  *  *  * ]
Dreg
Mar 4 2008, 06:07 PM
heldunder
Mar 4 2008, 02:16 PM
>one thing i loved about pvp in WoW when it first started was the fast that it was only one server fighting within its self. rivalry's emerged and it was easier to make a name for your guild. theres almost no way to make a name for a guild when your fighting a dif. server each time : /

like the first post said, there will not be cross server queues for release. but there may be in the future... these would only be on the non-capitol scenarios... which make up only a portion of the pvp


the real guild reputation will come from Keep warfare and capitol sieging

Dreg, you forgot the part where we can probably be like the spartans... 300 v 10000, we'd be that skilled!
Posted Image
Offline Profile Quote Post Goto Top
 
Dreg
Member Avatar
wait? wut?
[ *  *  *  *  * ]
did you even read my post before you hit the reply button?
Posted Image
Offline Profile Quote Post Goto Top
 
NakieoN
Member Avatar
Forum Troll
[ *  *  *  *  *  * ]
Dreg
Mar 4 2008, 08:00 PM
did you even read my post before you hit the reply button?

Are you fucking retarded?

You said the guild rep would come from keep and and capital sieging...I simply supported you by adding "we'd be as good as the Spartans too."

Are you blind?
Posted Image
Offline Profile Quote Post Goto Top
 
heldunder
Member Avatar
i did it for teh lulz
[ *  *  *  *  *  * ]
NakieoN
Mar 4 2008, 08:02 PM
Dreg
Mar 4 2008, 08:00 PM
did you even read my post before you hit the reply button?

Are you fucking retarded?

You said the guild rep would come from keep and and capital sieging...I simply supported you by adding "we'd be as good as the Spartans too."

Are you blind?

>lawl drama...
Posted Image
Offline Profile Quote Post Goto Top
 
Dreg
Member Avatar
wait? wut?
[ *  *  *  *  * ]
NakieoN
Mar 4 2008, 08:02 PM
Are you fucking retarded?

You said the guild rep would come from keep and and capital sieging...I simply supported you by adding "we'd be as good as the Spartans too."

Are you blind?

you blatantly said i forgot something, when i was in no means trying to say what our reputation on the server would be. so i assumed it was something that i had put in my post. sorry i did not read your mind and know what you were trying to say....

the quote you made:

Quote:
 
"we'd be as good as the Spartans too."


made 10x more sense than your first post because you explained what you were trying to say with it instead of assuming we all knew what you ment
Posted Image
Offline Profile Quote Post Goto Top
 
Gau
Member Avatar
wait? wut?
[ *  *  *  *  * ]
meanrock
Feb 16 2008, 05:42 PM
Mark: "Here is my thinking on crafting. I don't like recipe based systems. If it's just pure recipes, it usually means a lot of hunting and pecking for the player, or it means a lot of confusion. I wanted in this crafting system to design something that was more imaginative, more interesting for the player. Was absolutely geared to WAR, So that's what we've done. And that's what we're working on. This is going to be a more open ended crafting system than other games. It's going to allow for more experimentation by the player than other games. And it's going to allow for more interesting results."

The crafting system was recently added to beta, and it looks like it will shape up well

by combining different side ingredients you can change potion durations and amounts crafted
Posted Image
Reality is that, which when we cease to believe in it, still exists.
Offline Profile Quote Post Goto Top
 
Wintermute
Member Avatar
Admin
[ *  *  *  *  *  *  * ]
heldunder
Mar 4 2008, 08:10 PM
Are you fucking retarded?

You said the guild rep would come from keep and and capital sieging...I simply supported you by adding "we'd be as good as the Spartans too."

Are you blind?

>lawl drama... [/QUOTE]
No one cares for your comments, If you do not have soemthing more that a shitty side comment that no one cares for do NOT post. Consider this your first and last warning.
Posted Image
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums with no limits on posts or members.
Go to Next Page
« Previous Topic · Warhammer Online Discussion · Next Topic »
Add Reply